Ovii Job Board

Hair Artist - Lakshya Digital

Keywords studios

Canada • Remote - Canada • Contract

Posted 2026-07-30 Other

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Job Description

Ovii's Interpretation of the Role

We are hiring a Senior Hair Artist to craft high‑quality, real‑time hair and fur assets for a AAA title. The role is fully remote (Canada‑only) on a contract basis and works closely with character, technical, and art leadership to deliver performant, visually compelling grooming assets.

Role Snapshot

  • Senior Hair Artist
  • Real‑time hair & fur creation
  • AAA game production
  • Remote (Canada‑only) contract
  • Collaboration with art & technical teams
  • Performance‑focused asset pipeline

Must-Have Requirements

  • Hair grooming tools (XGen, Ornatrix, Houdini, Blender Hair)
  • Real‑time hair cards or strand‑based hair authoring
  • Unreal Engine or Unity integration
  • Hair shading, textures, materials and rendering techniques
  • Performance optimisation for real‑time character rendering
  • Strong communication and collaboration in distributed teams
  • Hair grooming for AAA titles
  • Must be able to work remotely from Canada

Nice-to-Have Signals

  • Strand‑based grooming workflows in Unreal Engine 5
  • Fur or creature grooming experience
  • Scan‑based character pipeline familiarity
  • Mentoring artists / grooming standards contribution
  • Shipping AAA titles
  • Strand‑based grooming in Unreal Engine 5
  • Fur or creature grooming

Work Setup

  • Location: Canada
  • Work mode: REMOTE
  • Remote scope: COUNTRY_RESTRICTED
  • Remote countries: Canada
  • Employment type: Contract

Eligibility Gates

  • Work authorization: Must be authorized to work in Canada
  • Visa sponsorship: no

Application Requirements

  • Portfolio required

Not Specified in JD

  • Salary range
  • Visa sponsorship
  • Relocation
  • Notice period
  • Travel
  • Security clearance
  • Coding test
  • Cover letter

What You'll Likely Work On

  • Create high‑quality hair, fur, eyebrows, eyelashes and facial‑hair assets for hero and supporting characters.
  • Develop grooms that capture each character’s style, silhouette and personality.
  • Collaborate with Character Artists and Art Directors to meet visual and artistic direction.
  • Optimize hair assets for memory, performance and platform constraints without losing fidelity.
  • Integrate and fine‑tune hair assets in Unreal Engine or Unity, ensuring correct shading, simulation and animation.
  • Partner with Technical Artists to solve grooming‑related shader, simulation and rendering challenges.
  • Maintain visual consistency across multiple characters and diverse hairstyles.
  • Troubleshoot deformation, physics, LOD and implementation issues.

Good Fit If You Have

  • Portfolio showing realistic or stylised real‑time hair for AAA titles.
  • Experience shipping AAA games with high‑quality digital characters.
  • Familiarity with strand‑based workflows in Unreal Engine 5.
  • Background in fur or creature grooming.
  • Mentoring other artists or defining grooming standards.

Skills

  • Hair grooming tools (XGen, Ornatrix, Houdini, Blender Hair)
  • Real‑time hair cards & strand‑based hair
  • Unreal Engine / Unity integration
  • Hair shading, textures & rendering
  • Performance optimization for character rendering
  • Asset integration & pipeline workflow
  • Cross‑disciplinary communication

Remote Eligibility

  • Canada