
Job Description
Ovii's Interpretation of the Role
We are hiring a Senior Hair Artist to craft high‑quality, real‑time hair and fur assets for a AAA title. The role is fully remote (Canada‑only) on a contract basis and works closely with character, technical, and art leadership to deliver performant, visually compelling grooming assets.
Role Snapshot
- Senior Hair Artist
- Real‑time hair & fur creation
- AAA game production
- Remote (Canada‑only) contract
- Collaboration with art & technical teams
- Performance‑focused asset pipeline
Must-Have Requirements
- Hair grooming tools (XGen, Ornatrix, Houdini, Blender Hair)
- Real‑time hair cards or strand‑based hair authoring
- Unreal Engine or Unity integration
- Hair shading, textures, materials and rendering techniques
- Performance optimisation for real‑time character rendering
- Strong communication and collaboration in distributed teams
- Hair grooming for AAA titles
- Must be able to work remotely from Canada
Nice-to-Have Signals
- Strand‑based grooming workflows in Unreal Engine 5
- Fur or creature grooming experience
- Scan‑based character pipeline familiarity
- Mentoring artists / grooming standards contribution
- Shipping AAA titles
- Strand‑based grooming in Unreal Engine 5
- Fur or creature grooming
Work Setup
- Location: Canada
- Work mode: REMOTE
- Remote scope: COUNTRY_RESTRICTED
- Remote countries: Canada
- Employment type: Contract
Eligibility Gates
- Work authorization: Must be authorized to work in Canada
- Visa sponsorship: no
Application Requirements
- Portfolio required
Not Specified in JD
- Salary range
- Visa sponsorship
- Relocation
- Notice period
- Travel
- Security clearance
- Coding test
- Cover letter
What You'll Likely Work On
- Create high‑quality hair, fur, eyebrows, eyelashes and facial‑hair assets for hero and supporting characters.
- Develop grooms that capture each character’s style, silhouette and personality.
- Collaborate with Character Artists and Art Directors to meet visual and artistic direction.
- Optimize hair assets for memory, performance and platform constraints without losing fidelity.
- Integrate and fine‑tune hair assets in Unreal Engine or Unity, ensuring correct shading, simulation and animation.
- Partner with Technical Artists to solve grooming‑related shader, simulation and rendering challenges.
- Maintain visual consistency across multiple characters and diverse hairstyles.
- Troubleshoot deformation, physics, LOD and implementation issues.
Good Fit If You Have
- Portfolio showing realistic or stylised real‑time hair for AAA titles.
- Experience shipping AAA games with high‑quality digital characters.
- Familiarity with strand‑based workflows in Unreal Engine 5.
- Background in fur or creature grooming.
- Mentoring other artists or defining grooming standards.
Skills
- Hair grooming tools (XGen, Ornatrix, Houdini, Blender Hair)
- Real‑time hair cards & strand‑based hair
- Unreal Engine / Unity integration
- Hair shading, textures & rendering
- Performance optimization for character rendering
- Asset integration & pipeline workflow
- Cross‑disciplinary communication
Remote Eligibility
- Canada