
Environment Artist - GameSim - Talent Pipeline
Keywords studios
Posted 2026-06-03
USD 70,000 - USD 75,000 per year
Other
Job Description
Ovii's Interpretation of the Role
We are seeking a senior Environment Artist to craft high‑quality 3D game worlds for a variety of visual styles. The role is remote‑first within the United States and offers a path toward lead responsibilities while remaining hands‑on in production.
Role Snapshot
- 5+ years professional 3D environment art experience
- Unreal Engine production expertise
- Remote work (US‑only) – full‑time
- Hands‑on asset creation and pipeline support
- Potential growth to lead responsibilities
Must-Have Requirements
- Unreal Engine
- Maya
- Blender
- ZBrush
- Substance Painter
- Substance Designer
- Photoshop
- Full environment art pipeline knowledge
- Real‑time performance awareness
- Strong portfolio
- Effective communication
- 3D environment art production
- Unreal Engine implementation
- Must be legally authorized to work in the United States
- Must reside in one of the listed eligible states
Nice-to-Have Signals
- Mentoring artists
- Outsourcing / partner studio collaboration
- Perforce
- Jira
- Miro
- Confluence
- Procedural workflows (Houdini, Blueprint, Python)
- Multiple engine experience
- Mentoring and lead‑level responsibilities
- Outsourcing and partner studio collaboration
Work Setup
- Location: Orlando, United States
- Work mode: REMOTE
- Remote scope: COUNTRY_RESTRICTED
- Remote countries: United States
- Employment type: Full-Time
Eligibility Gates
- Work authorization: Must be authorized to work in the United States
- Visa sponsorship: no
Application Requirements
- Portfolio required
- Assessment mentioned
Not Specified in JD
- Visa sponsorship
- Relocation
- Travel
- Security clearance
- Art test requirement
What You'll Likely Work On
- Create high‑quality 3D environments, props, modular assets, materials, and set dressing across diverse art styles.
- Model, UV, bake, texture, and integrate assets in Unreal Engine while meeting performance and technical constraints.
- Review and provide constructive feedback on work from internal teams, partner studios, or external vendors.
- Translate vague client or project direction into clear tasks, acceptance criteria, and Jira tickets.
- Define and uphold visual consistency, quality bars, and style guides across scenes and assets.
- Collaborate with art directors, leads, producers, technical artists, designers, and engineers across studios and time zones.
- Identify production risks early and suggest pipeline or workflow improvements.
- Document best practices, feedback, and process guides using Confluence, Miro, or Jira.
Good Fit If You Have
- Enjoys improving team workflows and production efficiency.
- Strong artistic eye adaptable to realistic and stylized styles.
- Interest in growing toward lead or mentorship roles.
Skills
- Unreal Engine
- Maya / Blender / ZBrush
- Substance Painter & Designer, Photoshop
- Full environment art pipeline (modeling, UVs, baking, texturing, optimization)
- Real‑time performance considerations (LOD, draw calls, memory budgets)
- Strong visual composition and material definition
- Effective written and verbal feedback
- Mentoring and workflow documentation (preferred)
- Perforce, Jira, Miro, Confluence (preferred)
- Procedural tools: Houdini, Blueprint, Python (preferred)
Remote Eligibility
- United States