
Job Description
Ovii's Interpretation of the Role
We are hiring a 3D Hair Artist to design, groom, and texture realistic or stylized hair assets for game characters. The role works closely with character artists, technical leads, and animators to deliver high‑quality hair that meets artistic vision and real‑time performance requirements.
Role Snapshot
- Create realistic and stylized hair assets
- Groom, style and simulate hair for characters
- Texture and paint hair using industry tools
- Optimize hair for real‑time engines (Unreal/Unity)
- Implement physics‑based hair movement
- Collaborate across art and technical teams
Must-Have Requirements
- Hair modeling, grooming, and texturing
- Maya or Blender
- ZBrush and XGen
- Photoshop CC and Substance Painter
- Unreal Engine or Unity
- Strong knowledge of real‑time and pre‑rendered hair workflows
- Understanding of texture and color theory
- hair modeling
- hair grooming
- hair texturing
Nice-to-Have Signals
- AAA game development experience
- Real‑time hair rendering techniques and physics‑based simulations
- Realistic hair modeling and texturing
- AAA game development
- real‑time hair rendering
- physics‑based simulations
Work Setup
- Location: Ortigas, Pasig City, Philippines
- Work mode: ONSITE
- Employment type: Full-Time
Not Specified in JD
- Visa sponsorship
- Salary range
- Remote eligibility
- Education requirement
- Certifications
- Relocation
- Notice period
- Travel
- Security clearance
- Coding test
- Portfolio
- GitHub
- Writing sample
- Cover letter
What You'll Likely Work On
- Design, sculpt, and texture high‑quality hair assets using Maya, Blender, ZBrush, XGen and related tools
- Perform grooming, styling and simulation for realistic or stylized characters
- Integrate hair assets into the production pipeline alongside character artists and animators
- Optimize hair for real‑time rendering in Unreal Engine or Unity, ensuring performance targets
- Implement physics‑based hair movement and fine‑tune natural behavior
- Research and apply emerging hair‑creation techniques and industry trends
- Troubleshoot technical challenges related to hair rendering and performance
Good Fit If You Have
- Passion for creating stunning hair assets
- Experience in AAA game development (preferred)
- Familiarity with real‑time hair rendering techniques and physics simulations (preferred)
Skills
- Hair modeling, grooming & texturing
- Maya / Blender
- ZBrush & XGen
- Photoshop CC & Substance Painter
- Unreal Engine & Unity
- Real‑time hair workflow knowledge
- Color & texture theory