Ovii Job Board

3D Hair Artist

Keywords studios

Ortigas, Pasig City, Philippines • Onsite - Ortigas, Pasig City, Philippines • Full-Time • 2+ years

Posted 2026-06-30 Other

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Job Description

Ovii's Interpretation of the Role

We are hiring a 3D Hair Artist to design, groom, and texture realistic or stylized hair assets for game characters. The role works closely with character artists, technical leads, and animators to deliver high‑quality hair that meets artistic vision and real‑time performance requirements.

Role Snapshot

  • Create realistic and stylized hair assets
  • Groom, style and simulate hair for characters
  • Texture and paint hair using industry tools
  • Optimize hair for real‑time engines (Unreal/Unity)
  • Implement physics‑based hair movement
  • Collaborate across art and technical teams

Must-Have Requirements

  • Hair modeling, grooming, and texturing
  • Maya or Blender
  • ZBrush and XGen
  • Photoshop CC and Substance Painter
  • Unreal Engine or Unity
  • Strong knowledge of real‑time and pre‑rendered hair workflows
  • Understanding of texture and color theory
  • hair modeling
  • hair grooming
  • hair texturing

Nice-to-Have Signals

  • AAA game development experience
  • Real‑time hair rendering techniques and physics‑based simulations
  • Realistic hair modeling and texturing
  • AAA game development
  • real‑time hair rendering
  • physics‑based simulations

Work Setup

  • Location: Ortigas, Pasig City, Philippines
  • Work mode: ONSITE
  • Employment type: Full-Time

Not Specified in JD

  • Visa sponsorship
  • Salary range
  • Remote eligibility
  • Education requirement
  • Certifications
  • Relocation
  • Notice period
  • Travel
  • Security clearance
  • Coding test
  • Portfolio
  • GitHub
  • Writing sample
  • Cover letter

What You'll Likely Work On

  • Design, sculpt, and texture high‑quality hair assets using Maya, Blender, ZBrush, XGen and related tools
  • Perform grooming, styling and simulation for realistic or stylized characters
  • Integrate hair assets into the production pipeline alongside character artists and animators
  • Optimize hair for real‑time rendering in Unreal Engine or Unity, ensuring performance targets
  • Implement physics‑based hair movement and fine‑tune natural behavior
  • Research and apply emerging hair‑creation techniques and industry trends
  • Troubleshoot technical challenges related to hair rendering and performance

Good Fit If You Have

  • Passion for creating stunning hair assets
  • Experience in AAA game development (preferred)
  • Familiarity with real‑time hair rendering techniques and physics simulations (preferred)

Skills

  • Hair modeling, grooming & texturing
  • Maya / Blender
  • ZBrush & XGen
  • Photoshop CC & Substance Painter
  • Unreal Engine & Unity
  • Real‑time hair workflow knowledge
  • Color & texture theory