Ovii Job Board

3D Environment Artist

Keywords studios

Ortigas, Pasig City, Philippines • Onsite - Ortigas, Pasig City, Philippines • Full-Time • 2+ years

Posted 2026-06-10 Other

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Job Description

Ovii's Interpretation of the Role

The 3D Environment Artist creates high‑quality game world assets, translates client briefs into visual deliverables, and guides junior artists through review and troubleshooting. The role blends hands‑on art production with pre‑production planning and clear communication within a fast‑paced studio environment.

Role Snapshot

  • Create high‑quality 3D environment assets
  • Interpret client briefs and specifications
  • Guide junior artists and perform first‑level reviews
  • Assist effort estimation and pre‑production planning
  • Deliver assets following naming and folder standards
  • Identify risks and communicate status to leads

Must-Have Requirements

  • Maya or 3ds Max
  • Photoshop and ZBrush
  • Substance Painter and Substance Designer
  • Blender
  • Unreal Engine or Unity
  • Game art pipeline and realtime shaders knowledge
  • Attention to detail
  • Strong verbal and written communication
  • Self‑starter attitude
  • Team player
  • 3D environment asset creation for AAA games

Work Setup

  • Location: Ortigas, Pasig City, Philippines
  • Work mode: ONSITE
  • Employment type: Full-Time

Not Specified in JD

  • Visa sponsorship
  • Salary range
  • Remote eligibility
  • Education requirement
  • Certifications
  • Relocation
  • Travel
  • Security clearance
  • Coding test
  • Portfolio
  • GitHub
  • Writing sample
  • Cover letter

What You'll Likely Work On

  • Study and translate client briefs into clear asset requirements
  • Assist in effort estimation for new work packages
  • Gather references, create checklists, and formulate client queries during pre‑production
  • Establish clear asset‑creation workflow and produce sample assets
  • Model, texture, and shade high‑quality 3D environment assets for AAA titles
  • Export and organize files according to naming conventions and folder structures
  • Create benchmark assets and provide guidance to other artists
  • Perform first‑level reviews, troubleshoot issues, and raise risks
  • Participate in team meetings, share ideas, and keep leads and PMs updated

Good Fit If You Have

  • Experience with AAA game titles
  • Familiarity with asset benchmarking processes
  • Proactive, self‑starting attitude
  • Comfort working in a fast‑paced studio environment

Skills

  • Maya / 3ds Max
  • Photoshop & ZBrush
  • Substance Painter & Designer
  • Blender
  • Unreal Engine & Unity
  • Game art pipeline & realtime shaders
  • Attention to detail
  • Strong verbal & written communication
  • Self‑starter / team player