
Job Description
Ovii's Interpretation of the Role
The 3D Environment Artist creates high‑quality game world assets, translates client briefs into visual deliverables, and guides junior artists through review and troubleshooting. The role blends hands‑on art production with pre‑production planning and clear communication within a fast‑paced studio environment.
Role Snapshot
- Create high‑quality 3D environment assets
- Interpret client briefs and specifications
- Guide junior artists and perform first‑level reviews
- Assist effort estimation and pre‑production planning
- Deliver assets following naming and folder standards
- Identify risks and communicate status to leads
Must-Have Requirements
- Maya or 3ds Max
- Photoshop and ZBrush
- Substance Painter and Substance Designer
- Blender
- Unreal Engine or Unity
- Game art pipeline and realtime shaders knowledge
- Attention to detail
- Strong verbal and written communication
- Self‑starter attitude
- Team player
- 3D environment asset creation for AAA games
Work Setup
- Location: Ortigas, Pasig City, Philippines
- Work mode: ONSITE
- Employment type: Full-Time
Not Specified in JD
- Visa sponsorship
- Salary range
- Remote eligibility
- Education requirement
- Certifications
- Relocation
- Travel
- Security clearance
- Coding test
- Portfolio
- GitHub
- Writing sample
- Cover letter
What You'll Likely Work On
- Study and translate client briefs into clear asset requirements
- Assist in effort estimation for new work packages
- Gather references, create checklists, and formulate client queries during pre‑production
- Establish clear asset‑creation workflow and produce sample assets
- Model, texture, and shade high‑quality 3D environment assets for AAA titles
- Export and organize files according to naming conventions and folder structures
- Create benchmark assets and provide guidance to other artists
- Perform first‑level reviews, troubleshoot issues, and raise risks
- Participate in team meetings, share ideas, and keep leads and PMs updated
Good Fit If You Have
- Experience with AAA game titles
- Familiarity with asset benchmarking processes
- Proactive, self‑starting attitude
- Comfort working in a fast‑paced studio environment
Skills
- Maya / 3ds Max
- Photoshop & ZBrush
- Substance Painter & Designer
- Blender
- Unreal Engine & Unity
- Game art pipeline & realtime shaders
- Attention to detail
- Strong verbal & written communication
- Self‑starter / team player