Ovii Job Board

3D Character Artist

Keywords studios

Ortigas, Pasig City, Philippines • Onsite - Ortigas, Pasig City, Philippines • Full-Time • 2+ years

Posted 2026-06-10 Other

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Job Description

Ovii's Interpretation of the Role

We are seeking a senior 3D Character Artist to model, UV map, and texture high‑quality characters and creatures for leading game titles. You will work closely with leads and project managers, mentor junior artists, and ensure assets meet client specifications and quality standards.

Role Snapshot

  • Senior 3D Character Artist
  • Game art production
  • Modeling, UV mapping, texturing
  • Mentor junior artists
  • Collaborate with leads & PMs
  • Deliver assets for multiple platforms
  • Maintain zero‑defect quality

Must-Have Requirements

  • Maya
  • 3ds Max
  • ZBrush
  • Photoshop
  • 3D character creation process
  • Organic & inorganic modeling
  • Asset estimation & planning
  • 3D game art
  • character creation

Nice-to-Have Signals

  • Substance Painter / Mudbox / Marvelous Designer
  • Unreal Engine
  • Unreal Engine asset pipeline

Work Setup

  • Location: Ortigas, Pasig City, Philippines
  • Work mode: ONSITE
  • Employment type: Full-Time

Not Specified in JD

  • Salary range
  • Visa sponsorship
  • Remote eligibility
  • Portfolio requirement
  • Cover letter
  • Notice period

What You'll Likely Work On

  • Scope project requirements with the Lead and clarify client specifications
  • Gather reference material and define the creation approach before starting work
  • Model and texture characters and creatures following pipeline standards
  • Handle complex assets and make them game‑engine ready
  • Polish assets and complete work from junior artists when needed
  • Estimate effort, break down tasks, and plan daily work targets
  • Guide and review the work of other artists, acting as sub‑lead or lead on small projects
  • Deliver high‑quality assets with minimal iteration and zero QC errors

Good Fit If You Have

  • Familiarity with Unreal Engine asset pipeline is a plus
  • Experience in a game art services studio
  • Strong self‑management and ability to work under tight deadlines
  • Effective English communication with global teams

Skills

  • Maya
  • 3ds Max
  • ZBrush
  • Photoshop
  • 3D character creation process
  • Organic & inorganic modeling
  • Asset estimation & planning
  • Substance Painter / Mudbox / Marvelous Designer (preferred)
  • Unreal Engine (preferred)
  • English communication