
3D Art Director | Directeur(-trice) artistique 3D - VOLTA
Keywords studios
Posted 2026-06-24
CAD 80,000 - CAD 120,000 per year
Other
Job Description
Ovii's Interpretation of the Role
The 3D Art Director leads visual direction for environment and prop production on AAA game titles, shaping pipelines from concept through in‑engine polish. The role blends hands‑on artistry with team mentorship, cross‑functional collaboration, and client‑facing responsibilities within a hybrid Montreal/Quebec studio.
Role Snapshot
- Lead environment and prop art direction
- Define visual style across projects and IPs
- Own end‑to‑end environment pipeline
- Mentor and develop art teams
- Collaborate with production, design, engineering and clients
- Set quality standards and ensure consistency
Must-Have Requirements
- Unreal Engine 5
- Autodesk Maya
- 3ds Max
- Blender
- ZBrush
- Substance Painter & Designer
- SpeedTree
- Houdini
- World Machine
- Marmoset Toolbag
- Marvelous Designer
- Photoshop
- video game industry
- AAA title delivery
- environment and prop art direction
- must be legally authorized to work in Canada
- must reside in Quebec province
Nice-to-Have Signals
- Experience contributing to bidding and early production strategy
- Cross‑disciplinary awareness of art, design and engineering workflows
- Experience in co‑development or external partner environments
- Ability to work in both realistic and stylized environment directions
- Experience building or standardizing pipelines and best practices
- bidding and scoping
- cross‑disciplinary workflow awareness
Work Setup
- Location: Montreal, Canada
- Work mode: HYBRID
- Remote scope: COUNTRY_RESTRICTED
- Remote countries: Canada
- Employment type: Full-Time
Eligibility Gates
- Work authorization: must be legally authorized to work in Canada
- Visa sponsorship: no
Not Specified in JD
- Visa sponsorship
- Travel requirement
What You'll Likely Work On
- Define and maintain visual direction for environments and props across multiple AAA projects
- Own the full environment pipeline—from hero props and set dressing to terrain, lighting, foliage and simulation
- Guide creation of modular kits, trim sheets and asset optimization while balancing artistic intent and technical constraints
- Review, troubleshoot and provide in‑engine guidance using Unreal Engine 5
- Establish quality benchmarks, conduct reviews and approve work before client delivery
- Lead, mentor and give actionable feedback to environment and prop artists of varied experience levels
- Collaborate with production, design, engineering and external clients to align scope, priorities and delivery expectations
- Support project planning, risk identification, milestone definition and pipeline/scalability improvements
Good Fit If You Have
- Fluent in English with ability to work in a French‑speaking environment
- 10+ years of experience on shipped AAA titles in a lead or art director capacity
- Strong communication and stakeholder management skills
Skills
- Unreal Engine 5
- Autodesk Maya
- 3ds Max
- Blender
- ZBrush
- Substance Painter & Designer
- SpeedTree
- Houdini
- World Machine
- Marmoset Toolbag
- Marvelous Designer
- Photoshop