
Job Description
Ovii's Interpretation of the Role
We are seeking a 3D Animator to craft high‑quality character and creature animations for game projects, handling both original work and motion‑capture cleanup while meeting client specs and deadlines.
Role Snapshot
- 3D animation for games
- Mocap data cleanup
- Human & creature character work
- Collaboration with leads & PMs
- Deadline‑driven delivery
Must-Have Requirements
- Maya
- 3ds Max
- Motion Builder
- Mocap processing
- Human and creature animation
- Traditional animation fundamentals
- Game art pipeline knowledge
- English communication
- game animation
- motion capture processing
Work Setup
- Location: Pasig, Philippines
- Work mode: ONSITE
- Employment type: Full-Time
Not Specified in JD
- Salary range
- Visa sponsorship
- Remote eligibility
- Notice period
- Travel
- Security clearance
- Coding test
- Portfolio
- GitHub
- Writing sample
- Cover letter
What You'll Likely Work On
- Interpret client briefs, clarify specifications, and raise queries before starting work
- Estimate effort and define daily targets together with the Lead
- Create animations from scratch or clean up high‑quality motion‑capture data
- Make assets game‑engine ready and perform post‑production checks
- Provide daily status updates and proactively solve artistic or technical issues
- Follow studio best practices and deliver work with zero QC errors
- Maintain productivity and meet agreed timelines
- Collaborate closely with Leads, PMs, and senior artists
Good Fit If You Have
- Self‑managed, goal‑oriented work style
- Calm under pressure and able to handle stressful situations
- Proactive communicator in English with remote team members
Skills
- Maya
- 3ds Max
- Motion Builder
- Mocap processing
- Character animation (human & creature)
- Traditional animation fundamentals
- Game art pipeline knowledge
- English communication