Ovii Job Board

3D Animator

Keywords studios

Pasig, Philippines • Onsite - Pasig, Philippines • Full-Time • 2+ years

Posted 2026-07-29 Other

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Job Description

Ovii's Interpretation of the Role

We are seeking a 3D Animator to craft high‑quality character and creature animations for game projects, handling both original work and motion‑capture cleanup while meeting client specs and deadlines.

Role Snapshot

  • 3D animation for games
  • Mocap data cleanup
  • Human & creature character work
  • Collaboration with leads & PMs
  • Deadline‑driven delivery

Must-Have Requirements

  • Maya
  • 3ds Max
  • Motion Builder
  • Mocap processing
  • Human and creature animation
  • Traditional animation fundamentals
  • Game art pipeline knowledge
  • English communication
  • game animation
  • motion capture processing

Work Setup

  • Location: Pasig, Philippines
  • Work mode: ONSITE
  • Employment type: Full-Time

Not Specified in JD

  • Salary range
  • Visa sponsorship
  • Remote eligibility
  • Notice period
  • Travel
  • Security clearance
  • Coding test
  • Portfolio
  • GitHub
  • Writing sample
  • Cover letter

What You'll Likely Work On

  • Interpret client briefs, clarify specifications, and raise queries before starting work
  • Estimate effort and define daily targets together with the Lead
  • Create animations from scratch or clean up high‑quality motion‑capture data
  • Make assets game‑engine ready and perform post‑production checks
  • Provide daily status updates and proactively solve artistic or technical issues
  • Follow studio best practices and deliver work with zero QC errors
  • Maintain productivity and meet agreed timelines
  • Collaborate closely with Leads, PMs, and senior artists

Good Fit If You Have

  • Self‑managed, goal‑oriented work style
  • Calm under pressure and able to handle stressful situations
  • Proactive communicator in English with remote team members

Skills

  • Maya
  • 3ds Max
  • Motion Builder
  • Mocap processing
  • Character animation (human & creature)
  • Traditional animation fundamentals
  • Game art pipeline knowledge
  • English communication